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Ian Bell's work in Elite contributed greatly to the popularity of what kind of game narratives?

  • Linear

  • Emergent

  • Branching

  • Episodic

Answer

Emergent game narratives, popularised by Ian Bell's work in Elite, are storylines that arise naturally from player interactions and decisions within a game world. These narratives are not pre-scripted or rigidly structured but rather emerge organically as players explore the game environment, make choices, and interact with non-player characters.
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